Tracks and parts

MusE arranges your music in tracks and parts. The following section will provide an overview of how things are done with MusE. If you are or were a Cubase or Cakewalk user, you will feel familiar with this.

Tracks

There are two general classes of tracks: MIDI tracks and audio tracks. MIDI tracks (and drum tracks which are internally MIDI tracks) can hold note data. The Wave track is a type of audio track which holds wave data. There are also several other kinds of audio tracks.

MIDI tracks

MIDI and drum tracks hold MIDI event data. They don’t differ much, except that drum tracks offer a special editor which is more suitable for drum editing.

MIDI and drum tracks send their MIDI information to a MIDI output device, this is either a device externally to MusE or even the computer, for instance a Yamaha DX7 to give a retro example. The MIDI output device may also be an internal soft synth, represented by the Synthesizer track type below.

Wave tracks

They hold audio data which can be just played back or be piped through effect plugin chains. They offer automation for these plugins.

Audio input tracks

These provide the path for your audio data from outside MusE into your project. Set up the physical audio inputs you want to connect your audio input track with, and then route the input tracks to various other tracks such as wave tracks.

Audio output tracks

These provide the path for your project’s audio data to outside. Set up the physical audio outputs you want to connect your audio out track with, and then route various other tracks, such as wave tracks, to the output tracks.

Audio group tracks

Group tracks are like busses, where you can route other tracks to them, then route the groups to other tracks. Since group tracks have all the features of other audio tracks, like volume and pan, they provide a convenient common routing point where you have control of the sound before it is passed to other tracks.

Audio aux tracks

These provide a more convenient way to mix several audio tracks together. With each audio aux track added, other audio tracks will gain a common send knob for adjusting the level sent to the aux track. This can be more convenient than using several group tracks.

Synthesizer tracks

This type of track is a software synthesizer which MIDI and drum tracks can be assigned to. Meaning that the notes played on the MIDI or drum track will be sent to the synth for generating audio.

Creation

You can create a track by either right-clicking in the arranger’s track list and then adding the desired track, or via the edit menu.

Attributes

Tracks have several attributes:

The submenus let you select the color you want to associate with the automation parameter. There you can also assign midi controllers to the parameters, a dialog is shown where you can manually choose the midi controller, with a learn button to ‘listen for’ and automatically recognize any midi controller operated by you.

The mixer strip side bar

In the arranger and the part editors, you’ll have a mixer sidebar on the left side. You can set up track-type specific things there.

The MIDI sidebar lets you change program, volume, pan and more.

Drum tracks

They are handled exactly like plain MIDI tracks (staying compatible with them), and offer all of the functionality, though in a different way. They allow you to re-order the drum map efficiently, you can open parts from multiple drum tracks in one drum editor (MusE will separate the sounds from different tracks according to your settings, see the “Display” menu), and you can set programs as with normal MIDI tracks.

MIDI controls:

- Transpose:
This transposes midi input notes up or down in pitch. This is very useful if your midi keyboard hasn’t enough keys or the selected output device plays an octave too low or high, and you would like to shift the octave of the incoming notes to compensate. - Delay:
Adjusts the delay of the notes. - Length:
Adjusts the length of the notes. - Velocity:
Adjusts the velocity of incoming notes. Use it to compensate for a too-loud or too-soft keyboard. - Compression:
Adjusts the compression of incoming note velocities. Use it to make soft incoming notes louder, and loud notes not so loud. - Instrument:
Selects the midi instrument patch to be used by the selected output port. This is equivalent of dialing the patch in the bank and program boxes, except it displays a more friendly patch name as defined by the selected output port’s midi instrument. See instruments, or port configuration - H-Bank:
Selects the high bank number of the current patch. - L-Bank:
Selects the low bank number of the current patch. - Prog:
Selects the program number of the current patch. - Volume:
Adjusts the midi volume controller. - Pan:
Adjusts the midi pan controller.

Tip: If the Song Type is GM, GS, or XG, you may need to store desired values at transport position zero, otherwise your adjustments may be overridden by the instrument when the transport is moved back to position zero.

Audio/MIDI sidebar

The side bar, also called Track-Pane, is an embedded mixer strip, the exact same strip as found in the mixers. (See mixer).

Effects rack:

On the top of the audio sidebar, there is an effects rack which allows you to apply various plugins on the audio. For more information on this, refer to effects rack.

Parts

Within MIDI, drum and wave tracks, you can create parts. Parts are chunks of coherent notes or wave data which can be moved around, copied, cloned and deleted independent from other parts.

Parts are created by selecting the Pencil tool and then drawing onto the right part area in the arranger. You can move them with the Arrow tool, delete them using the DEL key, and a right-click opens a popup menu. This menu allows you even more stuff, such as setting the part’s color, saving the part to disk etc.. You can use CTRL+C and CTRL+V for copying and pasting parts. CTRL+B pastes the part as a clone. Pressing SHIFT additionally provides you a dialog which allows you to paste the part multiple times and set more stuff.

You can also copy parts with the mouse by moving the part with the mouse while holding down the CTRL key.